API - FRONTEND
Signatures and Usage Details
Overview
Signatures are not included for these utilities as the type definitions are sufficient enough.
fromMessageAction
This function returns a subject that can be subscribed to receive updates for a specific action, facilitating the creation of passive listeners.
Note: Multiple observers can be registered for the same action.
Usage:
export class MyComponent implements OnInit {
count: number = 0;
constructor(private nui: NuiService) {}
ngOnInit(): void {
// This listens for the "setCount" message
this.nui.fromMessageAction<number>("setCount").subscribe({
next: (value) => {
// Implement your logic here
this.count = value;
}
});
}
}getLastMessageData
Retrieves the last data received for a specific action. This is useful when a component is initialized after an event has been dispatched but still requires the event's data.
Usage:
export class MyComponent {
constructor(private data: DataService) {
let lastData = this.data.getLastMessageData<Player>("updatePlayer");
if (lastData) {
this.player = lastData;
}
}
}fetchNui
A simple NUI-focused wrapper around the standard fetch API, designed for active NUI data fetching or triggering NUI callbacks in the game scripts.
Usage:
this.nui.fetchNui<ReturnData>("getClientData")
.then((retData) => {
console.log("Got return data from client scripts:");
console.dir(retData);
setClientData(retData);
})
.catch((e) => {
console.error("Setting mock data due to error", e);
setClientData({ x: 500, y: 300, z: 200 });
});dispatchBackEvents
Allows for mocking dispatched game script actions in a browser environment, targeting fromMessageAction observers.
Usage:
this.nui.dispatchBackEvents([
{
action: "setVisible",
data: true
}
]);Misc Utils
this.nui.isEnvBrowser(): Returns a boolean indicating if the current environment is a regular browser, useful for development logic.
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